For my 4th year degree project I made an artificial rain machine which simulates precipitation (rain) acidity, salinity and volume according to meteorological data from the World Data Centre for Precipitation Chemistry. In doing so the machine induces corrosion in order to visualise the chemical characteristics and properties of various cities around the world. Furthermore, RUST. challenges the conventional perception of place identity by expressing places through quantifiable scientific data as opposed to culture, heritage or history.
The rain machine is controlled through a geographical interface. Users can choose a city on the map by pressing one of twenty buttons, this controls the acidity, salinity and duration in accordance with the annual rainfall. The rain is cycled continuously to rust the steel houses throughout the duration of the cycle.
This machine was designed and fabricated under 5 different subsystems: static (structural), dynamic (water), electronic, software and chemical. Moreover, there was a heavy visual focus on the aesthetic and theatrical element on the rain resulting in many clear components such as the main body and shower-head as well as the curved anodised aluminium chassis.